#ifndef unit1_h_
#define unit1_h_

#include "SDL/SDL.h"
#include "SDL/SDL_opengl.h"
#include <list>
#include "unit.h"

using std::list;

class unit1 : public unit
{
  public:
    unit1(int nx, int ny, int nang = 0, int nwidth = 32, int nheight = 32);


    virtual GLuint gettex();

    //variables
    static GLuint tex;
};


#endif
